1. Identify five key concepts or themes related to eLearning Design and Development and explain what you know about each.
1) Student-Content Interaction, Student-Instructor Interaction, & Student-Student Interaction: This is important because interactions allow the students to receive and process the information the instructor has given, also this helps the instructor give and receive feedback about the material. The designer of the course should be able to find a common ground between all of the interactions so it can facilitate the instruction.
2) Absorb, Do, Connect Activities: Absorb activities inform and inspire. Absorb activities enable motivated learners to obtain crucial, up-to-date information they need to do their jobs or to further their learning. In absorb activities learners read, listen, and watch. These activities may sound passive, but they can be an active component of learning.
3) The important of Media Selection and Testing: It is very important to select media that will enhance the learning activity of the learners. A designer should consider the most up-to-date media as it would provide a better learning to the learners. Testing should be done because it will let the designer know whether the material and course is working.
4) Games and Simulations: Games and simulations are well suited to the online environment. Students at a distance have the ability to practice and develop skills through highly engaging activities. Learning is generally viewed as a process of developing connections (new to old). A game or simulation heightens the capacity to make these connections by making a by-product of completing a challenging activity.
5) ADA: In order for a course to be successful, we need to be willing to make accommodation for every learner. We need to establish a disability and a need, the course needs to accommodate based on the disability so every learner has the chance/given the opportunity to learn.
2. Speculate on the future of eLearning and what your role in that future might be.
eLearning like technology, it’s changing and will continue to change the way we communicate with learners, the way we design courses, how we learn and teach. eLearning is being used more and more as part of blended learning solutions, in particular in the form of online virtual classrooms. We have plenty of current eLearning trends which are: mobile learning, gamification and MOOC’s. Mobile learning is a big thing today, as we are using both smart phones and tablets to deliver a whole range of learning content. Gamification is the key element and principle of online games which is taken and used to provide supposedly meaningful learning experiences.
I believe my future role in eLearning will be to be able to adapt and find news to meet changing times in eLearning. I will try to simply incorporate different tools to their current eLearning training strategy, I will understand and embrace the meaning and implications of these changes in the eLearning development process. This way i will be bring the best experience to my learners.
3. Revise the eLearning development template/instructional design process you developed earlier for yourself. Be sure to:
a) List all of the roles of people who will be involved in the typical development.
The course my team and I had designed earlier will involve the roles of the instructor, designer and students.
b) Identify your role.
My role would be the designer.
c) Explain the type of courses or other eLearning development the template is for (higher education course, corporate training etc.)
The course will be a fully online history class for 50 undergraduate students to learn major events and themes of history from post WWII to present times.
d) Provide a clear label for all included elements.
Student-Content Interaction, Student-Instructor Interaction, & Student-Student Interaction, course structure, and learning objectives.
e) Provide a clear description of each included element.
Interactions: All of the three types of interactions will be used to have a better developed course.
course structure: We decided to develop 5 learning modules, where we would take 2 weeks explaining the important even during that time. Information will be presented through podcasts, PDF notes and documentaries. For evaluation of what the students have learned thus far, they will be given an specific task where they would need to have discussions with their peers to discuss the material learned. Also, at the end of the term they will need to write an essay explaining what they’ve learned.
Learning objectives: Each learning module will have a clear learning objective that will let the learners know what they will learn each week.
f) Provide a narrative explaining how the template would be used.
The template/analysis plan will be used to help the designer create a course that will meet all of the requirements asked by the instructor and to provide clear materials of what we intend to teach. This will also help test the material and provide feedback to determine whether our objectives are being met.
Horton, W. (2011). e-Learning by Design, 2 edition. Pfeiffer. ISBN-13: 978-0470900024